Texture generation on 3d meshes with point-uv diffusion

Jul 1, 2023ยท
Xin Yu
,
Peng Dai
,
Wenbo Li
,
Lan Ma
,
Zhengzhe Liu
,
Xiaojuan Qi
ยท 0 min read
Abstract
In this work, we focus on synthesizing high-quality textures on 3D meshes. We present Point-UV diffusion, a coarse-to-fine pipeline that marries the denoising diffusion model with UV mapping to generate 3D consistent and high-quality texture images in UV space. We start with introducing a point diffusion model to synthesize low-frequency texture components with our tailored style guidance to tackle the biased color distribution. The derived coarse texture offers global consistency and serves as a condition for the subsequent UV diffusion stage, aiding in regularizing the model to generate a 3D consistent UV texture image. Then, a UV diffusion model with hybrid conditions is developed to enhance the texture fidelity in the 2D UV space. Our method can process meshes of any genus, generating diversified, geometry-compatible, and high-fidelity textures.
Type
Publication
In International Conference on Computer Vision